The studio also posted a handful of longer answers to the feedback it's received in the day since the announcement, stating again that Unrecord really is an FPS, and responding to criticism of its police narrative. "It's not a rail shooter or an FMV, it is indeed an FPS and these images are from real-time gameplay, not pre-rendered," Spindler said. After the announcement, however, Spindler responded to skeptical viewers who wondered if they were truly looking at real-time Unreal Engine 5 gameplay. Studio Drama, which was founded in 2020 by Spindler with musician Théo Hiribarne, only made a few other comments about Unrecord's graphics in the game's description, noting for instance that work is being done on ways to adjust camera movement and effects for players with motion sickness. Realism is not an obsession but rather an integral part of the universe, so Unrecord will not be a simulation game."īetween the reference to recording video in the title-or, erasing it, I guess-and the comment that the "presentation will be central" to the whole experience, there's reason to believe that we haven't heard the whole premise of Unrecord's story yet. "It could be described as a blend of Firewatch and Ready Or Not. "Unrecord is a narrative game that takes inspiration from realistic FPS games," reads an FAQ on the game's official site. And yet, Unrecord isn't meant to be a realistic simulation, the developer says. Lens distortion and video effects like interlacing, bloom, and pixelated faces-as if the footage has been censored-also contribute to the illusion, and the raw fidelity of the environments underpins the whole thing. One thing that contributes to the impression we're looking at real bodycam footage is the free movement of the player character's hands, which is accomplished with an "original aiming system" which allows for "unrestricted hand movements," according to the developer.
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